Download :
Current Version: 2.9.0
Requires Android: 2.3 and up
Category: Tools
v2.9.0 update:
2.9
Arab translation. Thanks Tenerio!!
Wiimote accelerometers and IR support. Can use as a pointer (NOT 4.2)
Changes in screen calibration. Recalibrate/wipe if older config! Hopefully out of the box working. Report issues!
Component zoom range increased (smaller and bigger)
New wiki started. Documentation will be gradually added.
Ouya (and other) hybrid pointer fixes.
UI adjustments.
2.8.7
Custom color definition of overlayed elements.
New component icons.
Other fixes
Overview:
Device compatibility is steadily improving. Help me with your support.
Report issues in support group!!
https://groups.google.com/forum/#!forum/tincore-contact
For any issue please CONTACT before leaving negative feedback! Support for devices can be added/tuned!!
I’m looking for people that can help with translations.
Control your touch only games or applications with most keyboard, joysticks, gamepad or your phone or tablet buttons.
Map the functions of any key, button, mouse…
Mapping of touch devices. Use you screen as virtual buttons and pad. They can be converted to mouse, analog sticks, screen touches on different positions…
Map to remote device. Use keyboard, mouse, joysticks, wiimotes connected from one device in another device using WIFI or any other network connection. You can transform inputs into outputs as well.
Virtual touch/mouse hybrid (virtual pointer). This is specially useful with tv sticks to navigate menus of games/apps without mouse support.
Convert your keyboard or joystick to mouse. Convert mouse to stick or touch device…
Support BT and USB connected including Wiimotes, IPega and others. Wiimotes do not work on Android 4.2 due to OS incompatibilities.
Supports more than one gamepad/keyboard at a time.
More than 10 different touch interactions per button/stick.
Create profiles for your games/apps and have them automatically applied on the fly.
Simple, intutitive and well Holo integrated UI.
Very high game compatibility and lag-free performance.
Native driver support for some particular devices. This provides 100% compatibility and the lowest latency. JXD S7300.
If you are a manufacturer/distributor and you want your device supported natively please send email to: contact@tincore.com
An experimental IME is added. It can be controlled with gamepads. It is NOT mandatory to use it. You can combine the application with other IME.
Manual (a bit outdated) in http://tincore.blogspot.nl/search?updated-max=2013-05-16T03:23:00-07:00&max-results=1
__IMPORTANT________
Some android games have issues when a gamepad stick is used and, at the same time, the screen is touched. Usually this hangs those games so they show an Application Not Respond message. If this happens is NOT a problem with the mapper but with the games and it will happen without the mapper installed as well.
The app works much better if you have a kernel with uinput module. Without uinput it is convenient to have the provided IME running. The game compatibility is lower.
This application requires ROOT. This is essential to control input devices.
keywords:
screen, touch, mapping, gamepad, joystick, hdmi stick, bt, usb, wiimote, ipega. ouya
Requires Android: 2.3 and up
Category: Tools
v2.9.0 update:
2.9
Arab translation. Thanks Tenerio!!
Wiimote accelerometers and IR support. Can use as a pointer (NOT 4.2)
Changes in screen calibration. Recalibrate/wipe if older config! Hopefully out of the box working. Report issues!
Component zoom range increased (smaller and bigger)
New wiki started. Documentation will be gradually added.
Ouya (and other) hybrid pointer fixes.
UI adjustments.
2.8.7
Custom color definition of overlayed elements.
New component icons.
Other fixes
Overview:
Device compatibility is steadily improving. Help me with your support.
Report issues in support group!!
https://groups.google.com/forum/#!forum/tincore-contact
For any issue please CONTACT before leaving negative feedback! Support for devices can be added/tuned!!
I’m looking for people that can help with translations.
Control your touch only games or applications with most keyboard, joysticks, gamepad or your phone or tablet buttons.
Map the functions of any key, button, mouse…
Mapping of touch devices. Use you screen as virtual buttons and pad. They can be converted to mouse, analog sticks, screen touches on different positions…
Map to remote device. Use keyboard, mouse, joysticks, wiimotes connected from one device in another device using WIFI or any other network connection. You can transform inputs into outputs as well.
Virtual touch/mouse hybrid (virtual pointer). This is specially useful with tv sticks to navigate menus of games/apps without mouse support.
Convert your keyboard or joystick to mouse. Convert mouse to stick or touch device…
Support BT and USB connected including Wiimotes, IPega and others. Wiimotes do not work on Android 4.2 due to OS incompatibilities.
Supports more than one gamepad/keyboard at a time.
More than 10 different touch interactions per button/stick.
Create profiles for your games/apps and have them automatically applied on the fly.
Simple, intutitive and well Holo integrated UI.
Very high game compatibility and lag-free performance.
Native driver support for some particular devices. This provides 100% compatibility and the lowest latency. JXD S7300.
If you are a manufacturer/distributor and you want your device supported natively please send email to: contact@tincore.com
An experimental IME is added. It can be controlled with gamepads. It is NOT mandatory to use it. You can combine the application with other IME.
Manual (a bit outdated) in http://tincore.blogspot.nl/search?updated-max=2013-05-16T03:23:00-07:00&max-results=1
__IMPORTANT________
Some android games have issues when a gamepad stick is used and, at the same time, the screen is touched. Usually this hangs those games so they show an Application Not Respond message. If this happens is NOT a problem with the mapper but with the games and it will happen without the mapper installed as well.
The app works much better if you have a kernel with uinput module. Without uinput it is convenient to have the provided IME running. The game compatibility is lower.
This application requires ROOT. This is essential to control input devices.
keywords:
screen, touch, mapping, gamepad, joystick, hdmi stick, bt, usb, wiimote, ipega. ouya